[Dream] Drums - sampled? - Sound Forge
Kudos
kudos.dream at ntlworld.com
Mon Mar 26 17:34:12 PST 2007
It's funny this thread pops up just a few days after I made my own kicks
in Wavelab. I wish I did this years ago when I first read the IM Kick
drum tutorial that everyone goes one about! Thanks Mark for those
links. So far, kicks are all I know how to synthesize - and just the
past few days I've been wanting to know how to do my own snares and hi-hats.
The kicks that I made were all quit similar (about 60 of them) as they
were made from one session of using the signal generator tool and I only
wanted to make one particular kind of kick tone. They're just pure
sines, rapidly falling in pitch from between 9Khz and 14Khz down to
around 120Hz to 180Hz over about 10 or 20 ms, then slower down to around
70Hz in around 80ms, then down to 20 or 30Hz in 300-400ms with a
fadeout. I'm fairly happy with the result, but I'd like to make a
different upper-frequency 'tap' to the kick as it sounds a bit too much
like a ZAP. I never considered mixing noise or any other waveform into
the start of the kick so I will give that a try next time. Does anyone
know if there's a maximum frequency a kick should sound at?
The envelope features of the Wavelab generator are limited so I'm
thinking a multi-stage envelope would be better to create more
variation, one where you can zoom in to work in finer detail. That got
me thinking more about which VST Instrument would best to do this, 'cos
it'll be cool to dive right into the shape of the kick to make
adjustments at any time - and to be able to control it in numerous ways
for experimental effects. Wouldn't Crystal or Absynth do a good job of
it? Crystal's the free one...which might be a good result for you, Josh.
I haven't used them properly for anything (I don't like the look or feel
of either of them when I first tried them), so can anyone pipe up to say
if they've used these VST's for synthesizing drums and if so how do it go?
Olly
More information about the DreamWeavers
mailing list