[Dream] N0.6 - I just can't think of a title.

Kudos kudos.dream at ntlworld.com
Sat Mar 10 08:25:24 PST 2007


Doofus McFluoro wrote:
> Hey Bud.. yeah I just got home from a stressfull job interview when I 
> wrote the last mail... I dont think I expressed myself in the way that 
> you deserved. Basicly projecting my emotions of frustration a bit 
> LOUD. Hey we talked about this last time we saw eachother. I see 
> you as having a lot of talent and i'd like you to develop it but I 
> just see you getting so bogged down with the technicalities. 
>  
Yeah, I have this thing called 'attention to detail', unfortunately I 
have no control over it, and it spends to much time on the wrong stuff.  
I guess I just lack the right knowledge - the technical stuff I'm 
actually very interested in, I just can't spend £££'s to go to college 
to learn about it properly.  I've got a habit of only learning what I 
think I need to know when I think I need to know it, I think.

> The more I am learning the more I am realising how simple it should 
> be. You just have to start with good quality stuff.. bass line and 
> kick are primary.. they have to be crispy crisp. You can go a long way 
> with that... the hats have to ride above. Good samples... get ride of 
> any low grade shit you have floating about. thats why I want you to 
> come over... I have some stuff for you to take. I've got so much good 
> stuff since getting back to London... you wouldnt believe it. With 
> these building bricks the end product sounds so much better.  rather 
> than spending hours mixing naff kicks to try to get a good one... or 
> pissing about trying to find the one non wooly hat sample in a field 
> of fluffy cymbal sheep.
>  
I must admit I spent a few hours the other evening trying to sort a kick 
out again!  Are you suggesting I go 32-bit?  What sample rate are you 
working in?  Tell me about these building bricks - are you using someone 
elses samples?  I'd rather create my own. 

Apart from ripped movie voices, and my percussion samples (which are 
crappy 16-bit 44.1kHz), every sound and effect I try to somehow make 
myself.  I've started using compression on several channels (and a 
limiter on master channel) now that I finally understand how they work.  
I still need to learn the rules behind compressing, particular what the 
limits should be for certain sounds or frequencies.  I am sticking to a 
rule, even if it is my own (honed from trial and error), in order to get 
a mix that sounds *okay* from where I'm standing.  This way I can get 
all my tracks mixed the same way.  I just need to tweak that rule a bit 
as well I suppose.

> One you get that right the rest of the stuff you do will just sit on 
> top nicely (with a dab of e.q).
>  
> You know all in all the tune wasnt bad.. it just lacks definition and 
> its all a bit monophonic.  But it rolls nicely and the breaks were in 
> the right place ensuring I didnt get bored even though its 8 mins 
> long. It just needs some ear baffling stuff to go with it.
Baffling like extreme gating and panning on shrill screaming sounds?

> So sorry if the previous e-mail was a bit blunt... we've been friends 
> so long and I forget this is a public forum. Come on over though and I 
> wil show you what I mean.  Bring your samples.
>  
> Doof ;)-""

Maybe next weekend?

Olls



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